Pandemic Explosion sculpture 3D visualisation
3D Modelling – Texturing – Animation
I was given a task of 3D modelling, texturing and animating a moving sculpture “Pandemic explosion” by Eddie Egal. The statue was being displayed at the festival “Gogbot” hosted by PLANETART, and they wanted to have 3D integration of the statue via SketchFab to use for marketing purposes.
Original task parameters
- The statue I was going to model was supposed to be earth spinning around a fire shooting core
- After extensive attempting and research I found easy no way to add flame bursts come out of the core without killing the frame rate
- The goal of this project was to put it inside SketchFab and embed it onto a website for advertising purposes
Modelling
- The model base, supporting beams, and surrounding objects were relatively easy to model
- Difficulty came in two stages. First, figuring out where the gaps in the surround mesh were based on a low resolution video
- Second, after a while of placing bumps randomly, I realised they were in the shape of continents. That increased the production time by a significant amount
Texturing
- Once the models were done, I was asked to present the model to the team during the monday meeting. I did some basic research on rendering and came out with a nice image as a result
- Texturing process was simple in and of itself, but there were certain problems that came up when I started going into detail
- The transparent mesh was hard to pull off, without it looking copy pasted, so I edited the UV map
Rigging & Animation
- I started by doing mesh animation, but hit a snag about wanting to have some part bend, which forced me to research deformers and blend shapes
- After that I noticed that things were not importing smoothly so I rigged the object and utilized the learned blend shapes
- The animation looked really stiff and fake when I made it accurate, so I exaggerated a few parts to give it a feeling of weight
Final Result